AI Insights · Timothy · June 2024
Top 5 Hypercasual Games on iOS in Latin America: Q2 2024
Explore the performance of the top 5 hypercasual games on iOS in Latin America during Q2 2024, focusing on downloads, revenue, and weekly active users.
The second quarter of 2024 saw impressive performance from the top 5 hypercasual games on iOS in Latin America. Here's a detailed look at their downloads, revenue, and weekly active users.
Supermarket Manager Simulator by Digital Melody, released in April 2024, had a remarkable start. Downloads peaked at 448K in mid-April before gradually declining to around 17K by the end of June. Revenue saw a peak of approximately $39K in the week of April 15, tapering off to around $1K by the end of the quarter. Weekly active users also showed an initial surge, reaching 657K in mid-April, before stabilizing at around 59K by the end of June.
Pizza Ready! from Supercent, Inc. maintained a consistent performance throughout the quarter. Downloads started at 123K in early April, with minor fluctuations, ending at 97K in late June. Revenue remained steady, averaging around $2K weekly, with a slight peak of $2.6K in early April. The game also saw a steady increase in weekly active users, starting at 283K and reaching 310K by the end of June.
Supermarket Simulator Game 3D by Emir Tarek saw significant initial downloads of 309K in mid-April, followed by a decline to around 9K by late June. Revenue remained modest, peaking at $901 in late April and settling at around $509 by the end of June. Weekly active users peaked at 473K in mid-April and gradually decreased to 158K by the end of the quarter.
Projeto Grau by Hiago Fernando Caputti da Silveira, also released in April 2024, had a strong start with downloads peaking at 297K in mid-April before declining to 18K by late June. Despite no revenue reported, weekly active users showed a strong engagement, peaking at 357K in late April and stabilizing to around 160K by the end of June.
Block Blast! from Hungry Studio demonstrated consistent performance with downloads starting at 55K in early April and increasing to 70K by late June. While no revenue data was available, weekly active users remained strong, starting at 400K and reaching 405K by the end of June.
For more detailed insights and data on these apps, visit Sensor Tower.